martes, 7 de mayo de 2013

Adaptation: Progress

Once the UV maps were finished I drew the texture on it and used PSD network to update it on my character. I used flat colours because I wanted it to look very simple.

UV maps

         Atal Textured

The next step was to make him pose. For this I created the skeleton using the joint tool. Giving the joints a specific hierarchy permits to simulate human articulations. Also, it is recommended to add some controllers on the joints. Then it needed a skin to make the body follow the skeleton movements. That process is called skinning, and it consists on telling Maya which vertices belong to each joint.

First Pose

No hay comentarios:

Publicar un comentario