jueves, 9 de mayo de 2013

MAYA TUTORIALS: Modelling 4: Games Modelling - Normal Maps


Normal Maps 1: From Geometry





Normal Maps 2: Using Photoshop & Nvidia

before

after



Normal Maps 3: Using Photoshop & Nvidia (Corridor)
before


after

martes, 7 de mayo de 2013

Adaptation: Atal Turnaround


Adaptation: Final Pose


Adaptation: DVD Artwork


DVD Case Design

DVD Design

Adaptation: Progress


Once the UV maps were finished I drew the texture on it and used PSD network to update it on my character. I used flat colours because I wanted it to look very simple.

UV maps

                                             
         Atal Textured


The next step was to make him pose. For this I created the skeleton using the joint tool. Giving the joints a specific hierarchy permits to simulate human articulations. Also, it is recommended to add some controllers on the joints. Then it needed a skin to make the body follow the skeleton movements. That process is called skinning, and it consists on telling Maya which vertices belong to each joint.




First Pose





jueves, 2 de mayo de 2013